Tuesday, October 2, 2012

WoW Brilliant Idea #219 - Dynamic Quest Grouping

Cross-Realm Zones is now a part of the game, whether you like it or not. I'm not going to get into the merits and effects of CRZ, that's a whole other post, but it's here and seeing so many more players out and about in the world while leveling has gotten me thinking.

Have an option for auto-detection questing groups. If you're the kind of friendly player who likes grouping up with people have an option you can click somewhere that will make you 'available' for grouping. When you're in an area questing this feature will monitor those who also have it selected, check for matching player levels, zone quest progress and then have a pop-up list of potentials you can group with. This can be briefly utilized for those "have to kill 100 mobs on your way to the back of the cave to finally kill the actual quest mob, then fight your way back out", kind of quests. You know, for when that other guy is heading into the cave at the same time and then you're both rushing to get to the mob first. Or that group quest you've had in your log for an hour but can't complete because you keep keeping knocked back and falling to your death. I'm looking at you Yetimus! Whether grouping for a single quest or finding a questing partner, consider it a virtual ice-breaker.

Back in the old days I'd just hit up the general chat channel /1: "just starting out  in Tarren Mill, anyone want to group up for some questing?". This actually produced good results way back when. Seemed like I was often grouping up with random players just to quest, but that was a different time and sadly through the convenience of Dungeon Finder and easily solo-able questing there's not much need for actual player interaction these days. I think Dynamite Quest Grouping could really help with that. All the people I first added to my Friends List were unknowns I met through questing. Some of them never got much further than Hillsbrad Foothills, but 1 random player I met all those years ago is currently the GM of one of the largest guilds on my server. So you never know who you might bump into out there and any feature that could help interaction amongst players could only help to make things better overall.

Or if you're like me and rather not deal with another player most of the time, just keep the damn thing off.

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